Cacophony: The Ballad of the Celestial Goblin-King is a procedurally-generated roguelike dungeon crawler

Your village is undergoing a severe famine as a result of the Goblin-King(s) hoarding all the town’s food supply. You must defeat the King(s) and reclaim this year’s harvest in order to KEEP YOUR VILLAGE ALIVE.

-- TUTORIAL -- 

W/A/S/D - Move Up,/Down/Left/Right, respectively. If there is an enemy in the tile you are attempting to move to, you will attack the enemy instead of moving to that tile. 

E - Open/close the inventory and equipment panel

SPACEBAR - Interact ---> opens the shop when you are next to a shopkeeper, opens chests when you are on top of a chest, and goes down stairs to the next level when you are on top of a stairs tile.


LEFT CLICK: When you are in the inventory/equipment panel, left click an item's icon to select that item. You can then drag that item and drop it in either an inventory slot or an equipment slot.

     -> When you are in the shop, left click on an item's icon in order to purchase that item (if you have enough gold to do so)

    -> //VERY IMPORTANT// -> Drag food into the "Food" equipment panel (the bottom slot to the left of the inventory) to consume it. Eating food will increase the player's current nutrition.

   ------> WHAT IS NUTRITION? Nutrition is the stat that we keep track of to "keep you alive" in this dungeon. Every action (moving, attacking, being attacked) consumes nutrition. When your nutrition is 0, the action(s) will consume the player's hitpoints instead. By consuming food, you can maintain the player's nutrition. 


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We took the theme as a literal "keep me alive" for the player
This is kind of a cop out of the theme but it works and we added a nutrition mechanic to keep track of as well to reinforce the theme.

Halfway through this weekend I had thought to myself "oh my god we are in over our heads", but we actually were able to get a fully functional game done.

We were a team of 3 programmers
-Scott 
-Zach
-Joey dubalingarino

and 2.5 artists
-Ryan
-James

- 0.5 scotts (art director)

This is our first game jam, the second game together as a team and by far the most in depth game any of us had made.

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